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    Coming-of-age, Fantasy

    The D&D Dilemma

    from Stranger Things

    Emmy Winner

    Written by Matt Duffer & Ross Duffer

    Stranger Things

    2 min 30 sec · 5 characters · Male · Under 18

    During an intense game of Dungeons and Dragons, a group of young friends faces a high-stakes decision in their campaign. The tension of the game mirrors their real-world bond until Mike's mother interrupts to end the session, forcing them to confront the reality of their curfew.

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    Scene PreviewExcerpt — subscribe to read full scene

    A GROUP

    OF BOYS, 12 years old, play DUNGEONS AND DRAGONS. They sit in a circle, their knobby knees buried in carpet. A map is spread out between them, along with an empty pizza box, canned cokes, and the all-important DUNGEONS AND DRAGONS MONSTER MANUAL.

    MIKE

    WHEELER, 12, is the “Dungeon Master.” He is a cute moppy haired kid, classically good looking…

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    Scene Notes & Audition Tips

    5 sections
    About This Scene

    Set in the suburban warmth of a basement bedroom, this scene captures four young friends locked in the climactic moments of a sprawling fantasy tabletop campaign. Mike leads the narrative as Dungeon Master, escalating tension for Will, Lucas, and Dustin as an unexpected monster enters the fictional battle. The high-stakes drama within the game serves as a metaphor for their tightly knit childhood bonds, heightening their investment in every roll of the dice. The fantasy world comes crashing down when Mike’s mother, Karen, intervenes to enforce curfew, grounding the boys back into suburban domestic reality.

    Character Analysis

    Mike acts as an imaginative, commanding storyteller who relishes dramatic pacing and controls the room with theatrical flair. Will is soft-spoken, sensitive, and cautious, feeling the acute pressure of making a pivotal choice under the gaze of his peers. Lucas is pragmatic, bold, and fiery, consistently pushing for decisive, aggressive action when faced with conflict. Dustin brings an anxious, strategic energy, balancing Lucas’s recklessness with risk aversion and vocal panic. Karen enters as the voice of parental authority, unconcerned with the campaign and firmly anchored in daily family routines.

    Why This Works for Auditions

    This ensemble scene demonstrates rapid-fire dialogue, overlapping conversational rhythms, and genuine chemistry among young performers. Actors can showcase their ability to treat imaginary circumstances with deadly seriousness while retaining youthful innocence and humor. It offers strong contrast between the energetic vocal chaos of the peer group and the grounded, dismissive authority of a parent breaking the illusion. For casting teams, the piece provides clear evidence of active listening and the distinct personalities essential for coming-of-age ensemble projects.

    Best Suited For

    This material is ideally suited for young actors under eighteen seeking dynamic material for acting classes, group showcases, and self-tape reels. It also offers a concise showcase opportunity for an adult performer reading for a maternal or authority figure role. The comedic and nostalgic atmosphere makes it effective for demonstrating naturalistic ensemble dynamics without relying on melodramatic conflict.

    Performance Tips

    Treat the fictional stakes within the game as completely real; the scene loses its comedic charm and dramatic tension if the players do not genuinely fear failure. Keep cue pickups tight, allowing the overlapping arguments to build in tempo and volume until the outside world intrudes. For the actor playing Mike, use deliberate physical storytelling to command the group, contrasting with the reactive, urgent beats played by the other boys. Karen should play against the boys' heightened panic with casual domestic finality, creating an immediate tonal shift upon entry.

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