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    Coming-of-age, Fantasy

    The D&D Dilemma

    from Stranger Things

    Written by Matt Duffer, Ross Duffer

    Stranger Things

    During an intense game of Dungeons and Dragons, a group of young friends faces a high-stakes decision in their campaign. The tension of the game mirrors their real-world bond until Mike's mother interrupts to end the session, forcing them to confront the reality of their curfew.

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    Scene PreviewExcerpt — subscribe to read full scene

    MIKE

    A shadow grows on the wall behind you-- swallowing you in darkness-- it is almost here-- WILL: What is it?

    DUSTIN

    The Demogorgon? WILL: We’re screwed if it’s the Demogorgon --

    LUCAS

    It’s not the Demogorgon --

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    Scene Notes & Audition Tips

    5 sections
    About This Scene

    In this energetic ensemble scene from the Emmy-winning series Stranger Things, a tight-knit group of young friends is immersed in a high-stakes campaign of Dungeons and Dragons. As the game escalates into an unexpected encounter, boyish banter rapidly transforms into panic over their next tactical move. The scene balances playful 1980s nostalgia with genuine dramatic tension, showing how tabletop fantasy mirrors their real-world camaraderie before domestic reality intrudes.

    Character Analysis

    Mike operates as the imaginative and theatrical Dungeon Master who commands the narrative with dramatic flair. Will represents the gentle, hesitant heart of the group, feeling the crushing weight of making the right tactical call under pressure. Lucas provides an impulsive, vocal bravado that immediately clashes with Dustin’s pragmatic and cautious mindset. Together, they create a vibrant group dynamic defined by contrasting energies, loyalty, and fierce competitive spirit.

    Why This Works for Auditions

    Group scenes that demand rapid-fire chemistry and high emotional stakes are rare and valuable for young performers. This sequence requires actors to showcase active listening, spontaneous overlapping dialogue, and the ability to treat imaginary circumstances with absolute life-or-death commitment. Casting directors get an immediate look at whether an ensemble can build comedic timing, suspense, and authentic childhood friendship without appearing rehearsed.

    Best Suited For

    This material is ideally suited for actors under eighteen submitting self-tapes or preparing material for an agent showcase. It offers great opportunities for performers targeting Teenager, Nerd, and Everyman casting types seeking to showcase versatility in coming-of-age projects. Drama classrooms and acting workshops will also find it exceptional for general practice in group dynamics and building ensemble trust.

    Performance Tips

    Commit completely to the immediate threat on the board so the stakes feel urgent and terrifying rather than trivial. Listen actively to your scene partners and let your reactions erupt organically without politely waiting for cues to finish. Keep the physical energy buoyant, animated, and grounded in youthful camaraderie, ensuring the rapid shifts between terror, teasing, and hesitation feel effortless and lived-in.

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